Monthly Archives: December 2013

What can games learn from UX?

It started, as it often does, with a tweet. “What can UX learn from gaming?” asked @TheDrum, followed by a link to this piece. Frankly, anyone who believes games offer a good model for UX to imitate probably hasn’t actually tried playing that many games, especially on the One True Format, although a cursory Twitter search for “PS3 Update” should demonstrate that consoles are far from immune from the scourge of thoughtless design. The question needs to be reversed — “What can gaming learn from UX?”

The answer, I think, is quite a lot.

Bud is confident about his UX
(source)

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